#version 320 es
#ifdef GL_ES
	precision highp float;
#endif
in vec3 iVertex;
uniform float uY;

uniform mat4 uMVP;

out vec3 position;

void main()
{
	position = vec3(iVertex.x, uY, iVertex.y);
	gl_Position =  uMVP * vec4(position, 1.0);
}